Research Projects

Our Projects

In today’s digital world, coding is a fundamental skill alongside math and reading, but too few people have the opportunity to learn to program because it is rarely taught in school. We create a fun and engaging activities where people not only learn to program but also have opportunities to be creative using code.

3D Autism - My Virtual World

“My Virtual World Project” is dedicated to providing 3D job training for individuals with autism. The project’s primary aim is to equip adult educators, vocational education and training (VET) professionals, employers, and parents of young people on the autism spectrum with the necessary skills to enter the job market successfully and maintain long-term employment.

The central objectives of this project involve elevating the proficiency of educators and trainers through the utilization of 3D technology. Additionally, the project seeks to raise awareness about the challenges autistic individuals face during their job-seeking journey. Furthermore, it endeavors to assist employers in implementing improved practices for the inclusion of employees on the autism spectrum.

Python & Java for Teachers

The project Python and Java for Teachers aims to support primary and secondary school teachers from Europe in acquiring and developing skills in working with current issues of Advanced Coding Languages and Computer Science within primary and secondary schools.

Through this project there will be a focus on upskilling teachers in fun and game-inspired, non-formal educational methods in Python and Java programming languages. The project will present innovative methods of utilising methodologies to help increase the offering of computer science in schools and ultimately increase the number of computer scientists across Europe so that future demand for coders can be met.
Through this project, there is an immediate objective of upskilling teachers, and a subsequent objective of engaging with and upskilling students in Python and Java programming through non-formal methods.

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Coding 4 Migrant Women Returners

The project C4MWR aims to support those who work in adult education, community development work and provide services to migrant women who are potential returners into the labour market by acquiring and developing skills in Coding, Artificial Intelligence and Robotics. There will be a focus on upskilling these front line workers in fun and game-inspired, non-formal educational methods in the area of coding. The project will present innovative methods of utilising methodologies to help increase access to affordable, high quality and relevant skills training in the digital age.

CAIR 4 Youth

Europe and the UK has a strong position in the creative industries, which have been one of the fastest-growing parts of the economy and one of the fastest-growing sources of employment in recent years. The UK also has one of the highest shares of the workforce in Europe employed in the creative industries. The project CAIR 4 YOUTH aims to support professionals in the youth sector in acquiring and developing creative sector skills in working with Coding, Artificial Intelligence and Robotics. There will be a focus on youth workers’ skills development in fun and game-inspired, non-formal educational methods in these areas.

The main objective of the project is to encourage various stakeholders — including policymakers, youth workers, and parents and caregivers — to consider how we can empower young people to meaningfully interact with AI-based technologies to promote and bolster learning, creative expression, and well-being, while also addressing key challenges and concerns. The objective is skills development for youth workers and subsequently up-skilling young people through non-formal methods.